Daniel Macías R.

Web applications, APIs, geographic data, and games

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Who I am

I'm a Central American software developer who likes turning complicated problems into useful, dependable products. I build web applications and APIs, work with geographic data, and make games.

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A few things I've built

Cuculcan preview

2026

Cuculcan

Frontend + backend API

A full-stack geographic platform: an interactive React explorer backed by a Go API for importing, querying, and using Central American boundaries and administrative data.

Stack

React · Go · PostgreSQL · Docker

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Landmass Generator preview

2023

Landmass Generator

An image generator designed to produce shapes resembling land and water masses found on Earth. Leveraging Perlin noise, alongside other mathematical formulas and constants, this tool generates diverse landmass patterns suitable for applications in worldbuilding and various hobbies.

Stack

React · TypeScript · MUI

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Mobookit preview

2025–2026

Mobookit

A cross-platform mobile game built in Godot for Android and iOS.

Platform & engine

Godot · Android · iOS

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